Sunday, August 29, 2010

My first Space Wolf

By EraserRazor

Sunday, August 22, 2010

Dark Angels vs Tau 1000 Points

So this game happened at Games Day, and it was my Dark Angels pitted against the Tau xenos, the game was 1000 points, and since it was a smaller match than we usually play, we just did annihilation, and we lost count of turns, oops!

My Army:
Company Master
Power Sword

Terminator Squad
4 power fist, sergeant with power sword

Storm Bolter

Tactical Squad
Missile Launcher

Tactical Squad
Missile Launcher
Razorback with Twin-Linked Lascannons and storm bolter

His List, ugh this will be messy, and i will probably get it wrong.

Crisis Suit x3
all with missile pods
all with burst cannons
all with fusion blaster
also with 2 gun drones

Fast Attack:
2 Gun Drones

8 Gun Drones

3 Fire Warrior Squads
1st squad has pulse carbines and gun drone
2nd squad has pulse rifles
3rd squad has pulse rifles and a devilfish transport

Heavy Support:
Rail Gun
2 Gun Drones

His Deployment:
Wooden pen where he deployed his first squad of fire warriors with pulse carbines and gun drones, to the right of them from my view he had his crisis suits set up with the two gun drones.
After that he had the devilfish loaded with his 3rd squad of fire warriors, while his gun drones would be a meat shield and on the hill in the upper right corner, is where he placed his hammerhead protected by his 2nd squad of fire warriors.

My Deployment:
From left to right, I placed my dreadnought, and razorback filled with my combat squad-ed tactical squad, i threw my flamer and sergeant in the razorback. My captain was next in line where on his right was my terminator squad, over the wooden fence, was the other half of my tactical squad with missile launcher, and to the right of that was the other tactical squad.

We rolled to see who would go first and i rolled a 5 and he rolled a 1, we set up on the half of right half of the table while a blood angels vs eldar game was happening on the other side.


So as turn one commenced i kept all my guys back and moved up my tactical squad on the far right, up 6" and fired my missile launcher combat squad.

His turn started with his crisis suit moving up, and his devilfish cruising up, with his piranha flanking its left. His shooting phase was started with his fire warriors firing on my tactical squad killing one, that pesky hammerhead nailed my razorback and tore off its twin-linked lascannon, then his gun drone fire warrior squad tried to shoot my terminators but saved all 7 of my saves.

So as my second turn started i moved the terminator squad up 6" and ran my CM for a total of 11", i then proceeded to move my razorback up 6" and my dread went on a slant towards that hammerhead of his. My shooting phase started with my ML combat squad scoring a hit with the missile launcher and stunning it, giving my vehicles another chance to make it to the front lines. i fired a frag missile at the 2nd fire warrior squad protecting the hammerhead but it scattered wildly off the board.

His turn he moved his crisis suit into a broken dome-like building and cruised up his piranha with the 8 gun drones to the left, he also drove up his devilfish. His 1st squad of fire warriors in the back left corner threw a marker light on my dreadnought but failed it. His hammerhead was stunned and his piranha shot his burst cannon at my ML combat squad, killing 1. His 3rd squad of fire warriors shot all their guns at my tactical squad and hit 4 of them but luckily i saved them all.

My turn 3 started with my terminators moving 6" towards the piranha and declaring assault on it, i moved my captain up 6", my razorback drove up and was staring that devilfish straight in the face as they both were about to disembark and with that my movement phase ended. My shooting phase started with my multi-melta ripping two fire warriors apart from the 1st squad of fire warriors with the gun drone, my storm bolter landed a shot on the gun drone, and scored a wound making it malfunction crashing to the ground. My ML combat squad shot at the hammerhead and once again stunned it, thank goodness, i couldn't stand another shot from it. My Assault phase started with my terminators charging the piranha but losing one to the flechette discharge, but after scoring 5 of the 8 hits and all being power fist, the piranha was immobilized, and with that my assault phased ended.

His Turn 3 was unlucky as can be, his devilfish dropped its cargo and his crisis suits moved up. All 3 squads of fire warriors opened up on my terminators and through all the shots i lost 3 of them, thanks to them being fearless i was saved. his devilfish dropped his 2 gun drones and shot at my captain not scoring a single wound. The Piranha and Crisis Suits killed 2 more of the ML combat squad.

As my fourth turn started everything took a turn for the best with me, i disembarked my flamer/sergeant combat squad and charged his fire warrior squad hiding in the ditch, my lone terminator charged the gun drones, and my ML combat squad shot the hammerhead and stunned it once again, my captain charged his crisis suit squad and declared assault. I decided to deal with those fire warriors guarding the hammerhead, because he had bunched em together it was an easy kill, i shot a frag missile at em and scored a direct hit killing 6 of the 6, he then preceded to fail his leadership test and ran 11" off the board, my lone terminator tore 2 gun drones apart and decided to see if my CM was up to the task of three crisis suits and gun drones, with 3 power sword hits and his gun drones having split up i knew that if all of these wounded hit one would die. Luckily enough his crisis suits were torn to shreds and he only had 2 left both with one wound. As my flamer/sergeant combat squad charged the fire warriors, i saw him grimace at whats gonna happen, all 6 of my hits and 5/6 wounds hit, and he failed 4/5 saves, luckily for him he passed his leadership test. All of his retaliations failed against me either missing hits or wounds.

His turn started with his hammerhead still stunned his piranha immobilized and his devilfish surrounded by my marines, his crisis suit fired his missile pods at my tactical squad but didn't score anything, and with that his gun drones shot they also did nothing. As my Initiative was higher then his fire warriors my flamer/sergeant CS tore his fire warriors apart before they had a chance to retaliate, his gun drones did nothing against my lone terminator, and his turn ended with that.

With all he had left was a stunned hammerhead a immobilized piranha and a surrounded devilfish with a fire warrior squad in the corner he decided to call it quits and after the usual "good game" and everything i only lost 4 marines, 4 terminators, and a twin-linked lascannon.

Conclusion: Honestly i think i won this game due to lots of luck, every turn except for one of his i managed to stun that hammerhead, i got two fire warrior squads out, and all his crisis suits, I must say everything there was amazing, the tables, the people, and the make and takes.

Tell me how you liked this battle report, and ill hopefully have more out soon,

Until Later, Aaron.

Saturday, August 21, 2010

Games Day: Baltimore Maryland

Hi ho, Hi ho, its off to Games Day i go! Well after many months of preparing for Games Day, it is finally here, got my army painted, my codex in hand, and all the other little things ill need along the way, and boy is it gonna be fun! As i don't know what to expect from this games day, nor do i ever know of such things, ill still be very happy just about to the point of anything happening can't screw up my day. And with that I'm off, was going to post a battle report, but my opponent was just short of a terrible attitude, two things to point out that he did, he didn't have an space ork codex, and he brought 1750 points against 1000 of mine, yet the only thing i didn't kill were his deffkoptas, never playing with him again unless I positively have to.

Until Later, Aaron.

Tuesday, August 17, 2010

The Challenge!

So as I'm preparing for my trip to Games Day, Baltimore Maryland, i decided to make myself a challenge in particular to see if i could paint up 4 of my terminators, 10 tactical marines, and a dread in 3 days. So far I'm also looking for a name for my chapter as I've decided to redo them in a Unforgiven Chapter, rather than the Angels of Vengeance.
Still in need of a name for this chapter, suggestions would be very helpful.

Monday, August 16, 2010


Alright, here is another update on my WIP Tau army. We have the Tau "Workhorse", the Devilfish. An APC for the greater good! Hope you guys (and gals ;) ) enjoy.

Sunday, August 15, 2010

Fire Warrior

Alright, here is one of my fire warriors, granted he is the first Tau I've ever painted and my first time using white primer I think he came out pretty good.

thanks for looking!


Thursday, August 12, 2010

SM Tactics: The Vindicator.

Image is Owened by GW and Copyright Games Workshop.

While the Space Marines rely mainly upon the might of the marine himself, they do have a place for tanks. The Vindicator is one of those tanks and can be pretty useful for any Space Marine Commander.

The Vindicator is a low cost, medium armored tank. Even with upgrades, the Vindicator is a lot of bang for the buck. The Vindicator is armed with a strength 10 ordinance weapon that can fire even while moving!

Moving is a critical yet necessary weakness. The 24" range usually demands that you maneuver to make the vindicator effective. Moving this threat forces the enemy to respond to your threat while allowing you the opportunity to attack his units and control part of the field. But this same action that projects your influence upon the battlefield, exposes the tanks weak side and rear armor. This can be accomplished by creative use of the terrain, screening or denying the enemy the ability to be where he can attack the tank’s side armor. This tank is best used with other units while attacking or defending.

While the Vindicator’s main gun is strong, it might be that the tank’s best role is when used as a psychological threat. A psychological threat is effective, even before the game starts. Few opponents will be able to ignore the tank’s basic abilities. Every time that your opponent thinks about your tank, you are winning.

While deploying for the battle, the enemy will have to worry where this tank will be placed and how it will be threatening him. Once it is on the table he will either deploy units to counter your tank or he will have to deploy his units to move around the tank’s area of control. To defeat your tank’s armor for certain, your opponent will have to deploy multiple units capable of beating the frontal armor or fast enough to attack the side armor. This will work to your advantage in that it should slow your opponent down in what he must accomplish while giving your other units the opportunity to do what they must do to win you the battle.

There are some circumstances in which your opponent might ignore this threat. If your opponent has a high volume of units, he might choose to only passively address the Vindicator or he might even ignore it in hopes of hurting your elsewhere. He may also behave in this manner if his units are too fast to be effectively discouraged from moving past the tanks area of control. If this is the case, then your tank should be used defensively. Ultimately, you will want him to waste time and firepower addressing your tank. Your goal is to force him to do so.
The Vindicator really shines when used with another larger, if not more subtle threat. This threat can range from surgical assault, a massive attack or perhaps taking specific objectives. The idea is that the Vindicator does some damage while taking the enemies best efforts to counter it. The damage is a bonus, the real benefit is that while they are dealing with the vindicator, your units are free to do what you need them to do.

The targets that you should select with the Vindicator should suit what is a threat to you and what is critical to your opponent. The idea is to hurt him some, scare him a lot. The high strength is good against vehicles if you can land a solid hit on them, but the high strength and good AP is absolutely deadly to troops! Vehicles must be hit pretty much dead on while troops need only be touched by the template. Even when hit by ordinance, vehicles might still survive while troops will typically just die. Most people who start to remove large numbers of models at a time tend to become anxious and unsure of their position. This is how the vindicator does it’s job.

The vindicator fits the role of a medium tank very well. Though it is not really meant to be used in close proximity to friendly troops, desperate times might call for desperate measures. When supported by other units and good deployment, the vindicator is very effective at what it does. Just be sure to have other units that are capable of doing their job once the Vindicator buys them the time. You might even have to ask what is better than one scary tank? Two Scary tanks, of course!

Join us next time for some more on the Space Marine....


Sunday, August 8, 2010

First Painted Angel Inferno...

Welcome Wargamers, here is the first finished painted marine for my Angels Inferno Chapter, let me know what you guys think...

Thanks jim

How to make Arctic Terrain part 1

An easy and simple way to make Arctic/Snow Terrain.

By Tutorial Guy, EraserRazor.

Saturday, August 7, 2010


Some Ork boyz (x19) with a Nob leader and then...
The Looted wagon (with Boomgun)

The rest of the WAAAGH when I get them painted! :)

Enjoy the greentide!


Grey Knights

Here we have two of my Grey Knights in terminator armour, they're some of my only models that have been painted up in my collection...but I like them! ^^
All I need to do is a few touch ups and finish the one on the lefts base and I think they'll look pretty good.

So there we have it! Thanks for looking at them!
Happy Wargaming!

SM Tactics: Combat Tactics...

Brother Captain Peito Akira, 2nd Company Commander, Angels Inferno

Lets Take a look at the Combat Tactics rue for 5th Edition SM's, well Combat Tactics is an ability that enables units to automatically fail morale tests and retreat. Although the idea of turning around and fleeing sounds not very brave or tactical at all, do not understimate this ability. It makes your Astartes, very, very ninja.

There have been several occasions where the rightful application of this rule has saved the SM players men from being assaulted and surely annihilated by units that are close combat oriented. After being shot down by in the shooting phase, my men had the opportunity to either stay and get assaulted or run away using combat tactics. I chose the second option which left my opponent unable to charge that turn and open for a counter-attack the following turn. The only downside is that this ability can only be used when taking a morale check instead of whenever the player wishes to use it so you are forced to take casualties before applying the rule. However, with combat squads, the fact of taking enough casualties to retreat is almost inevitable since it takes only 2 dead to invoke the rule.

Thanks guys stay tuned for more...


Eldar Phoenix Lord Maugan Ra, The Harvester of Souls

Hello not only am I the tutorial guy but I also collect Tau, Eldar and Space Wolves and I have an impressive army for each so here's my Eldar Phoenix Lord Maugan Ra
hope you like him!

Friday, August 6, 2010

My Paint Scheme for my Tau

This is my paint scheme for my army, the orange on the right pad will be white to normal fire warriors. I'm not putting gloves on my guys so as you can see you'll see there hands along with there hooves. Battlesuits may look a little different ofcourse. Still gotta get that white primer...

Hope you like it! ^^


Eldar Avatar

My only Eldar model, The Avatar of Khaine!
A simple yet beautiful model, notice the hand and hairpiece are different than when you buy one out of the pack!

Thanks for looking ^^

My Cadre

The Cadre so far...
I gotta add x2 more broadsides, x2 more XV9's, x1 more hammerhead, x2 skyrays (maybe), x1 piranha, some Kroot hounds, x2 krootox, some pathfinders (another devilfish for them) and finally some more stealth suits (XV15).

Then I gotta buy some white primer, start painting and I'll be good to go!
I'll post updates and such on this blog following my progress.


Comments = FTW!

(The Air caste was a lil late so not all models arrived in time for this photo!)

SM Tactics: Tactical Squads..

Angels Inferno 2nd company 1st Squad...

Lets take a look at the backbone of the Marine army the basic Marine, the Tactical Marine. He's got a better then most statline, hes actually equal to and in some cases better than the elites of other armies like Imperial Guard, Eldar, Tau and some Orks. 90% of the Tactical squad carry the famous Boltgun, which has an avarage range of 24" and can inflict serious damage, it also can rapidfire at 12" for extra kills, Now the standard Marine also carrys a Boltpistol for when he wants to charge. The Marine has krak and frag grenades to throw towards the tanks and even those in cover. But all this come's at quite a big cost to you at 16pts per Marine, It may not seem much, but compared to other armys troops choices points cost, you'll likely to be outnumbered 2-3 on every battlefield, which can seem bad, but once you take a good look at those stats, you wont feel so bad.

Special weapons- These are all close ranged, but that doesn't make them weak. The free one is the flamer, and it is used widely, not because its free, but its a definite improvement over a bolter in some cases. Instead of rapidfiring, he can now automatically hit 4-8 guys on average with the stats of the bolter he gave away! This can even be usefull against those with a 3+ save, as they'll probrally fail a save or 2, even 3. The melta gun is another assault weapon, but for tanks. It's the best short ranged anti tanked gun in the game, only problem is getting close, but if you use cover you'll be fine. it can also be used for elites and even H.Q's, as it will most likely instant kill them! The next option is in my opinion a beast, the plasma gun. I call it a beast because it isn't an assault weapon, but is actually usefull for shortranged firefights, as ap2 will allow it to easily slay elite units and light vehicles, and it can rapidfire. But theirs a cost besides being the most expensive, it can kill the unit holding it, with the not so popular rule "Gets Hot", dont forget about this rule it can sometimes wipe out your Marines..

Lets observe the heavy weapons now. The missile launcher is also free, and the most versitile. It can fire frag missiles to take out meduim infantry and krak rounds for tanks, all at an impressive range. The multi melta is rarely taken, It' definetly a lot better than the meltagun, but the marine using it can't move with it, making it's short range unable to actually kill any tanks. Las cannons are also tank hunters, but have twice the range, making them outclass the infantry held multimelta. Heavy bolters are great for anti infantry roles, and are also free. Plamsa cannons combine both frag and krak rounds in a sense, being a blast weapon with high strenght and ap, but has less range, costs more, and can kill you.

So you've got a special and heavy weapon chosen, what combinations should you use?

Missile launcher+flamer- is one of the most common mostly because Both weapons are free, and if you combat squad the same sqaud can take out infantry and tanks, and can support each other as needed. Also the flamer CS (combat squad) can take an objective while the launcher one keeps one, getting 2 objectives with one unit.
Plasmagun+plasma cannon- uncommon, but takes elite hunting to the extreme. This combo when facing Chaos Marines and Necrons come in handy as it will decimate them, and can even take out light vehicles. The downside is CS's(Combat Squads) wont be effective with this and domt forget the "Gets Hot!" it can go wrong and can get rid of both your weapons.
Plasmagun-lascannon-this is actually more common then you think, as it will let the squad kill hard tanks and elites, with the bolter marines taking out troops the other weapons shouldn't bother with.
Meltagun+multimelta- one off the combos i use but thats down to "fluff" reasons it actually a very rare combo, but if effective it will take out monstrous creatures and tanks efficeintly. This is bad in most games, but very useful in planetstrike.
Flamer+heavybolter- this squad is extremally usefull for taking out tyranids, orks and other infantry swarms. common. also Plasmagun+H.Bolter and Meltagun+H.Bolter would work the same against high infantry armys.

And now the last thing with the Tactical marines, and probably the most important Marine in the squad is the sergeant. He adds an extra leadership and attack, so he's very usefull. He will always go with the close combat CS's(Combat Squad if using Combat Squads) because of his extra attack, but some don't know how to arm him. Stormbolters, thunder hammers, and lightning claws are usually a waste on him, due to cost or usefullness. The best weapons for him are bolters/combi bolters and the good old chainsword. Bolters are usefull if hes gonna rapidfire then assault the remains later, and combi flamers/meltas make him much more versitile, taking out tanks and swarms/hordes alike. I personally like the trusty old chainsword and combi-melta/flamer the most for "fluff" reasons and because of the way I play. If you gave the sergeant a bolter but plan on gettng into combat it's a waste. A bolt sarg will either do 1-2 shots or 3 attacks in close combat a turn, one or the other, while a CC sarg can do 5 attacks a turn including his pistol shot. The extra attacks help immensly, and it's free. Taking a combi instead of the CC waepon is fine if he's got a flamer or melta combi, as he'll probrally do more damage (for more points).
thanks for reading join us next time for some more SM Tactics.


Thursday, August 5, 2010

Tau XV9-02 with Body Guards

Hey guys and gals!

Jeb, here with your Tau stuff on The Warhammer 40k Blog.
Here we have my XV9 from Forge World, with a few Tyranids and Necron bits. Along with his lovely guards! :)
As you can see I still need to paint them and I'll be posting an image on my sept colors later but for now here is my XV9 and body guards!

Comment and love it plz! ^^


Im Da Boss

Hey I'm Ethan and I'm the creater and leader of all the blog members.I am the "chaos guy" and have a pretty good chaos space marine army. So thanks for posting guys.

Angels Inbound!

Hello, my name is Aaron and i'll be the other Space Marine writer for this blog, just to tell ya some stuff about my self i play a Dark Angels Successor Chapter that go by the name of Angels of Vengeance, my army is currently only at 1500 points and a list shall be up soon. I will be posting things from Tactics to army lists, and hopefully get some battle reports in!
Hi I'm the Tutorial Writer for this brilliant blog. Ill be uploading videos and step by step guides on how to make terrain; from this simple kroot hut to the amazing lava terrain. Ill show you how to paint orks, kroot and many more any specific thing you would like me to make don't hesitate to ask.

The Astartes Have Landed.

Hello 40k fans,

Welcome to "The Warhammer 40k Blog", my role in this blog will be everything Space Marine from tactics to build tutorials. I personally am creating my own Custom Space Marine Chapter the "Angels Inferno" and through this blog you will be able to follow all my workings on the chapter from "fluff" to the actual finished Miniatures.

Meet the Angels Inferno.....

Join us tomorrow for some SM Tactics and a look at where i am with my SM build.

Thanks for reading guys...


Tuesday, August 3, 2010

My berserkers

I'm almost finished painting a squad of berserkers if you want to know how to paint them check out tuts sorry the tutorial is pretty bad quality but its still worth checking out. Next week start posting pics of my cousins orks.